Why is it called trap?

Because the game takes a small group of adventurers and a bunch of treasure to a town, and lets them fight all kinds of creatures until they succeed or fail in getting whatever they want or need. We get to see them fighting monsters, which is how monsters are born, not how things are. It lets us see the battle tactics of a group of adventurers, and then see what happens when their team needs to get back into town, because they ran into a pack of wolves and now they’re trapped and can’t escape. And it makes you think. How could they get out from this?

So I decided to try it. Since I was about to be in a big city I wanted to try something new to spice things up a bit. It turns out the town I was in is famous for its trap games, and they’ve had their share of adventurers (myself included). So I decided to try it there. I took a group of six players, one each who were Level 3 to 4, and set them up in a group of two, one as Lead and One as Lead-On. We were playing with two kinds of traps: those that take three (that’s our trap level) or four (those that take three or four), and those that only take one (that’s our trap level). My group were going to pick one or the other, but we chose the one for the purpose of this exercise.

The party (the lead, which is either our lead-on or our leader), all had their own special powers and abilities. But they did have a few tricks in common. First off, they were all experienced in using these traps. Second, they all wanted to get the best gear they could to survive. Lastly, I was going to make it very obvious that I was going to take more than just treasure. So on every encounter, I would have a group member randomly give my team gear which they would not carry, and some sort of special ability, like healing, armor, or spell resistance. My plan was to take about 25% of my magic items for myself and then 25% for the party. You can’t get all magic items, even if you can bring them from town, or anything else.
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The first thing your DM is interested in is the level of the creatures the groups will encounter. To get that done you need a lot of information that’s specific to each encounter. There’s a good point about the level of the creatures you’ll face: that’s